a 3D Collectathon where you take control of A TOY and escape your creator’s room.

Features:

  • A thrilling adventure from the perspective of a small robot.

  • The ability to explore multiple interactive and exciting levels.

  • Solve environmental puzzles using your trusty Magnet.

  • Grappling and traversing higher levels of the game using the Putty.

  • A perfect combination of linear and non-linear gameplay.

  • Enjoyable and precise platforming.

  • The option to collect many upgrades and items that benefit your journey.

 

WHAT’S THE GAME ABOUT?

ESCAPE THE ROOM!

After being discarded underneath the bed during moving day, a determined and curious W.I.P.I. seeks powerful and unique upgrades in order to escape his pseudo captivity.

MOVE OBJECTS AROUND!

One of these upgrades, the Magnet, allows W.I.P.I. to be able to affect the environment around him by moving magnetic objects to solve puzzles.

SWING AND GRAPPLE!

Another upgrade is the Putty, which allows W.I.P.I. to swing and grapple from particular points around the level. This adds another level of traversability for the player.

THE Development OF Fun-Size!

This is W.I.P.I.

W.I.P.I., which stands for “Work in Progress Indefinitely”, is a disregarded toy robot.

VIDEO PRODUCED BY BLACKBERRYKIN

WATCH THis In-DEPTH ANALYSIS OF OUR DEVELOPMENT PROCESS OVER A PERIOD OF 12 WEEKS!

VISIT THE FUn-SIZE! Press KIT

If you’d like to showcase Fun-Size! somewhere, here is a Press Kit containing gameplay, screenshots, promotional art, and more. Thank you for spreading the word!

The Development Team

  • Joey Mora (BlackberryKin)

    Hi! My name is Joey, and I’m the Producer and Designer for Fun-Size! When I’m not designing games, you can find me either drawing, sculpting, or longboarding.

  • Caleb Waldrop

    Howdy all, I'm Caleb Waldrop, the team's Programmer, and Composer. I collect (and sometimes build) musical instruments, and like to spend my free time learning to play them.

  • Jane Anderson

    Heya, I’m Jane Anderson! I am the Art Director (2D/3D) and Concept Artist for Fun-Size! I am generally wiling away the hours sketching and creating fantasy narratives.

  • Levi Walker (Missing Texture)

    Hello, my name is Levi Walker. I am the Environment Artist and Sound Designer for Fun-Size! When I’m not spending my time listening to music or playing video games, I am creating them.

  • Alex Lawrence

    Hey guys, I'm Alex Lawrence, I work on Fun-Size! as the Lead Modeler and Texture Artist. When I'm not working on games I'm playing them.

  • Peter Minneci

    Hello there. I'm Peter, the team's Prop Modeler, and Animator of our precious little fella. In my free time I play and design board games.

WHO ARE WE?

We are a small team of individuals who are students and alumni of East Tennessee State University. This project started as a 12-week class assignment and ended as a fleshed-out demo. We’re all polymaths, and we each play a particular role in bringing this project to life.

Fun-Size! Is being MADE in

UNREAL ENGINE